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#1 |
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The One
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I just bought Phantom Hourglass several hours ago, and I've already noticed that then controls are quite difficult to adapt to. Perhaps this is because I'm so used to using buttons. The new stylus-only control system is VERY different to me and is causing me problems for the first time ever in a Zelda game.
I was curious to see if anyone else found the controls difficult. Did you? Or am I alone? Edit: As I've mentioned, I JUST bought this game. Please take this into account if you're going to share any information about the plot. Make use of the Code:
[spoiler][/spoiler] |
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#2 | |
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Senior Member
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With all of that, I personally think the new controls made Phantom Hourglass very very easy. I think you're going to be alone with this one. |
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#3 |
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My mom says im cool...
Join Date: Aug 2008
Posts: 160
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Nah, I hated them quite a bit, kinda ruined the game for me.
I'm sick of gimmicky touch screen/motion controls. Like, for game franchises that started out having controls like that, thats one thing. But when it comes to games like Mario and Zelda that everyone is used to playing with buttons and a controller, I think it really ruins them to change it. Plus, there always made for right handed people, and being a lefty myself, makes it even harder to get used too. Is it that hard to put a setting on that can switch it to left? Bleh.
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#4 | |
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Altruism is selfish
![]() Join Date: Oct 2008
Posts: 487
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Much like everything else in Phantom Hourglass, I did not care much for the controls. Sure, at first, it seems like a new and innovative idea, but after a while, it gets annoying.
Many times I problems with a lack of precision with Link's stabs and slices. I would tap the screen to attack an enemy, and Link would run at the thing. This resulted in death a lot of the time, and pissed me off especially when I was in a temple and had to go do a lot of stuff over again. Quote:
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#5 |
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Elharc the Healer
Join Date: Jul 2009
Location: The ceiling.
Posts: 133
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Of course Nintendo thought of this! If you tap your game file, then the on screen 'start', there's a brown "Options" box in the bottom right corner, where you can swap the hand setting to left-handed... the difference is that swaps over the controls displayed on the touch screen, so you don't have to reach across the sceen to use an item, make a ship route, etc
![]() ANd yes, the controls are one thing that put me off playing PH for around a year >> I still can't make Link roll when I mean to, but for the most part I'm okay with the controls now~ Again, I have a problem with the accuracy of the sword swipes too, and often walking around annoys me- he doesn't go fast enough half the time, and multiple rolls (if I can actually manage them) only make Link dizzy >| But at the start, I was all over the place with them xDD
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Completed: LttP, OoT, MM, OoS, MC, WW, TP, PH | In Process of Completing: LoZ, AoL, FSA, OoT MQ, OoA | Hesitant to play: LA | Can't Play: FS Currently Working On: OoA (1st time: locating dungeon 6) "Anyone can draw. Anyone can attempt to recreate what they see in front of them - or a scene they imagine - by making marks on a piece of paper. If you hear someone say "I can't draw", slap them for me. As long as they have a moving part to which a pencil can be taped, they can draw." ~spoonbard |
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#6 |
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There's a Bazooka in TP!
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Location: Canada
Age: 28
Posts: 683
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The only control I found to be difficult was making the small circles at the edge of the screen in order to roll. I eventually got the hang of it, but at first I was rolling in all sorts of directions I didn't want to be rolling in or I wasn't rolling at all.
I think even once you get the hang of rollign in general, directing it specifically at a tree was not an easy task since you were making circles. They really had to be small in order to give you the direction you wanted, and then if they were too small they didn't register. Really, it wasn't needed in the game much beyond getting a couple of rupees (which were plentiful anyway...) so I didn't use it much. It also was a poor form of travel because you got dizzy after a few rolls. Other than that, I thought the controls were extremely easy. Some things like directing the bombchus was the easiest way to do it in a Zelda title yet. I think the second most difficult aspect though to get used to is holding the DS in your non-dominant hand for hours at a time. That became a bit of a pain I found, even for something so light. |
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#7 | |
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My mom says im cool...
Join Date: Aug 2008
Posts: 160
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Well perhaps I should play through it again with that control shceme, might make it slightly less annoying.
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#8 |
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Dungeon's Shall Fall!
Join Date: Jul 2009
Location: Destroying Dungeons.
Age: 11
Posts: 216
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I adapted to the controls rather easily, I don't know but I have a knack for adpating to controls after a couple of minutes, but the only problem I had was the rolling controls.
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#9 | |
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Senior Member
![]() Join Date: Sep 2008
Age: 13
Posts: 528
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#10 |
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The One
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I believe it asked me at the beginning if I was left or right handed. Didn't you guys get that prompt?
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#11 |
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Member
![]() Join Date: Oct 2009
Location: OH
Age: 19
Posts: 50
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I've recently picked Phantom Hourglass up for the first time in a year. Very first thing I noticed was how much the controls annoyed me. Compared to other Zelda games, which were very intuitive, I thought the controls were very limiting. Sure, it was nice to have precise aim with the boomerang, bow and arrow, ect., the trade off was that walking and running became cumbersome. I still can't roll or do basic evasive maneuvers, which for me is very frustrating. Give me the D-pad any day.
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#12 | |
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Member
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Posts: 49
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#13 |
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Sage of Insanity
Join Date: Aug 2009
Location: Blubble Lake
Age: 14
Posts: 694
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Personally I found the controls in PH to be much easier than the other 2-D games. The only thing I found difficult was [spoiler]when I need to draw the Phantom Hourglass in the final boss battle[/spoiler]
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#14 |
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The ST train's a comin'!
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I honestly didn't find the controls for PH to be that difficult. Now the idea of drawing circles at the edge of the screen in order to roll was hard for me to do the first couple of times, I'll admit. But I eventually figured it out and I now know how to do it quite well.
But for me, I didn't find the controls to be that hard.
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#15 |
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Poe Catcher
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Like almost everyone else has said, the rolling was pretty much the only downside. Yet, the controls in that game are actually better than most of the controls on iPod Touch/iPhone games (transparent buttons that required the thumb (I really cannot stand using touch screens with my fingers. I need a stylus)), but it also made use of the trigger buttons for quick weapon draw and the D-pad or ABXY pad for drawing up the map. It was actually quite easy to move Link around and make him attack his foes.
The only problem one would have would be if their screen was uncalibrated. Mine was last year, and it turned out to be a very hard game. Perhaps that could be used for a 3-heart run qualification? Anyways, back on topic, it was perhaps the controls that made the game easy to begin with. Since they didn't want it to be too challenging for stylus users, they would have to mellow it down a bit on the difficulty, which turns out to be a blessing unless you have very agile wrists - which is needed on a lot of DS games in the first place - of which becomes easy street. |
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